Scoring can be based on Point per Place (Lowest Points Wins) or Point Based (Highest Points Wins)
Point per Place (Lowest Points Wins)
Placement points are based on your rank, 1st = 1 point, 2nd = 2 points, 3rd = 3 points, etc.
- Placement Points
- Placement Points with Weighting
Point Based (Highest Points Wins)
Point index are based on a sliding point system where each workout has a potential of 100 points. 1st = 100 points, 2nd = 95 points, 3rd = 90 points.
Point index is great for competitions that have 65 or less athletes per division.
If the default 65 positions does not suit you, you can upload your own custom point system.
If a tie occurs, athletes will share the same placement, and the next athlete will take the next placement, i.e. John and Jack are tied 2nd place, the next athlete will take 4th place
If a tiebreaker makes sense to program into a workout, this can add an additional layer of segregation between a placement.
You can learn more about tiebreakers here
Withdraws (WD), Did Not Finish (DNF), Time Cap (CAP)
Please note: this is not the same as a DQ (disqualification), you can learn more about DQ's here
A WD is used when a competitor can no longer continue. This will notate them as WD on the leaderboard and push them to the bottom of the leaderboard and out of contention to being ranked.
A DNF is used if a competitor does not finish a workout, for example not meeting minimum work requirement. This will notate them as DNF and give them a score of 0. They remain in contention to be ranked but this will drastically hurt their overall score. Please note this is completely different than a competitor being time capped.
A CAP is used when a competitor does not finish within the set time limit. This will notate them as CAP on the leaderboard and rank them below anyone that finishes the workout, and rank them amongst anyone else that were time capped based on their completed reps. This option is only available for timed workouts and must be turned on in the workout editor.
Define the rules of your game and determine which path works best for your event.
See also, Setting up scoring options